1962' Grotti Parmigiana (Windsor Edit)
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This vehicle was made with the intention of being added into the games with the following lines.
If you want, you can replace any car in-game with the data in the folder named 'Replace', but be aware it may cause bugs.
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Vehicles.ide (Change the ID to a valid and empty ID in your game.)
	(ID),	parma,		parma,		car, 		PARMA,	 	PARMA,	 	null,	executive, 	4, 	0,	0,		-1, 0.7, 0.7,		0

Handling.cfg
	PARMA       1230.0    2300.0    2.4    0.0 0.05 -0.2 75  0.57 0.85 0.55  	4 185.0 26.0 11.0 R P 	8.6   0.55 0 28.0  	0.8 1.6  0.0   0.15 -0.10 0.5  0.3		0.25 0.60 635000 	40282814	0			1  1	1

Carols.dat
	parma, 10,10, 12,12, 15,15, 30,30, 40,40, 44,44, 53,53, 65,65, 75,75, 79,79, 85,85

Carmods.dat
	parma, nto_b_l, nto_b_s, nto_b_tw

Gtasa_vehicleaudio.cfg
	parma                                     0             103    102    0         0.78         1.0          3         1.12246       1           0          8         0           1                 0.0
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If you add the car, use a vehicle spawner or a trainer to spawn the car.
In adition, you can put the name "parma" in the "# POPCYCLE_GROUP_CASUAL_RICH" category from the 'cargrp.dat' file.